Song

Songs are a special battle mechanic in Unsung Story that provide beneficial party status when played.

Playing notes
At their most basic, songs are any combination of six notes. Notes are played by using abilities, not including basic attacks, defend, or overwatch.

The color of note played depends on the type of ability:
 * Attack abilities play red notes.
 * Defense abilities play blue notes.
 * Support abilities play green notes.

The color of note each ability plays can be seen on the character's hotbar. Any ability that plays a note will show a colored circle underneath the label indicating its shortcut key.

It's important to note that the ability used doesn't have to have any meaningful effect to play a note. For example:
 * A Physician's Double Duty plays a green note immediately. The Physician need not actually use items.
 * Healing abilities play green notes even if they are only healing units already at full health.
 * A Mercenary's Sweep plays a red note even if it is performed on empty tiles.

Possible statuses
There are specific songs that can be played for stronger statuses, but any combination of six notes, once played, will immediately grant the party a specific positive status.

Arbitrary note combinations
The specific status for arbitrary note combinations are displayed below.

Perfect and mixed harmonies
For these combinations, the order of notes is irrelevant as long as it's not the pattern of a named song. Only the numbers of each note matters for these harmony.

Imprecise harmoies
Imprecise harmonies happen when the combinations are:
 * Are not the note sequence of a named song, and are one of the following:
 * Composed of three of the same note, two of another, and one of the remaining.
 * Composed of four of the same note and two others.
 * Composed of five of the same note and one other.

The specific benefits are as follows:

Named songs
Available name songs can be viewed by clicking the button above the played notes above the hotbar. These songs include: