A Way Out

A Way Out is the third mission in Chapter 1 of . It takes place in Branholme, School of Technology.

Objectives

 * Primary objective: Get 1 ally to the exit.
 * Note: Defeating all enemies will also complete the mission.
 * Secondary objective: Sirena and [player character] must survive.

Walkthrough
The goal in this mission is simply to get a single ally to the tiles across the room with green circles. Overloading steam vents provide hazards, venting damaging steam two tiles in front of them. They will begin to flash one round before they vent.

There are two different tactics you can use, and for either, it may be more beneficial to bring two physicians instead of two mercanaries.

The enemies have no respect for the hazards of the steam vents, which inflict a great deal of damage when they vent, though they can miss. They may do so more than once each round and can finish enemies very quickly. Consider baiting the enemies to move in front of them by moving one tile from the discharge zone and deliberately exposing the unit's side or back, which the enemies prefer to attack. But this is a risky tactic because of Sirena, as she does not respect the very steam vents she warns the player character about. The enemy may inadvertently bait her in front of one, and a hit can easily knock her out even if she's at full health. Having the extra revive potions a second physician carries might just be the difference between keeping her alive and failing the mission because she dies. Remember the mission will be cleared upon defeating all enemies; there's no need to get an ally to the exit tiles using this tactic. As long as Sirena is merely knocked out and not dead at that time, it's still a mission success.

Alternatively, just try to get one of your party members to one of the green exit tiles. Use the other party members to try to keep the enemies busy or even defeat them where possible and heal when necessary. It's probably best to avoid running up the middle due to all the steam vents there.