Job

Units in  can have a primary and secondary job from a selection of over twenty. These define the unit's abilities and what kind of equipment the unit can use.

Starter jobs
All units start in one of these two jobs:
 * Mercenary: the basic physical job.
 * Physician: the basic magical job.

Physical jobs
Beyond Mercenary, not counting prestige jobs, the following physical jobs are available:
 * Guardian
 * Archer
 * Berserker
 * Operative
 * Cavalier
 * Engineer
 * Shadow

Magic jobs
Beyond Physician, not counting prestige jobs, the following magic jobs are available:
 * Elementalist
 * Sage
 * Disciple
 * Librarian
 * Echo Knight
 * Plague Weaver
 * Bladesinger
 * Necromancer

Hybrid jobs
These jobs combine physical and magical abilities:
 * Sharpshooter
 * Spellbreaker
 * Wildlord

Prestige jobs
Heroes that may be recruited during the story may have one of the following prestige jobs:
 * Vanquisher: a physical job.
 * Lore Master: a magic job.
 * Ranger: a hybrid job.
 * Daggermage: a hybrid job.
 * Crusader: a magic job.

These jobs are expected to be playable for backers in tiers or with addons that included "elite classes."

Abandoned jobs
In the 2014 Kickstarter campaign, a profession and class system was expected to be used instead. In this system, units would have access to classes within the professions they had learned. These classes do not appear in the current job tree.