The Bridges of Branholme

The Bridges of Branholme is the first mission in Chapter 1 of . It takes place in Branholme, School of Technology.

Objectives

 * Primary objective: Defeat all enemies.
 * Secondary objective: Sirena and [player character] must survive.

Walkthrough
This mission has two phases. Since this is the first mission of the game, a number of tutorial messages will be displayed.

This is a relatively easy mission as the microbots typically inflict about 20-30 damage per attack and the automatank inflicts about 50-60 with its melee attack combo. The automatank also has a ranged fire attack that hits the three tiles in front of it, but this is about half the damage.

The recommended party is two Mercenaries and one Physician for safety, since it is likely one or more healing potions will be used in the final phase and Double Duty allows two characters to be healed in a single turn. Three mercenaries is not necessarily that risky, but provides little extra attack power.

First phase
During the first phase, the bridge is down, limiting combat to a fairly small area, yet it's still large enough that the three microbots will be too far to attack in the first round. Instead, advance ahead close enough for the microbots to attack that round and use Defend. Defend grants a free automatic attack against the first enemy to come within melee range, so it's valuable to bait them in to attack. In the following rounds, just attack, healing in the unlikely event someone falls below 60 HP. Focus on the lowest health bot within each character's movement range.

Once the bots are defeated and the current character's turn, Sirena will automatically raise the bridge, and the party will cross to the other side.

Second phase
This time there are three microbots and an automatank. While the automatank has much more damaging attacks, it also has correspondingly greater health. It's therefore probably best to focus on the microbots first. The strategy is otherwise largely the same as the first phase: advance and defend to bait the enemies in on the first round, and just attack in following rounds. The difference is that someone is likely going to need to be healed for safety during this phase since health is not recovered between phases. If two characters need to be healed at the same time and the physician can get close enough to each, use Double Duty to pass up only one attack opportunity.